

The cost for your Mortar Nest is 1,180 Wood Units - so not cheap in other words - but the Mortar can be hella lethal once the Sniper Towers have slowed the enemy down! The idea here, strategically, is to place the Mortar Nest so it is behind a Sniper Tower so that when the enemy stops to take out the Tower they are within range of the Mortar.Īt our current level we are only permitted to have one (1) Mortar Nest, and they take 30m to build. Basically it is a tube that can be adjusted to lob an explosive shell with about four-times the power of a typical hand grenade as far as half a mile away! The Mortar is a simple piece of defensive hardware that is similar in effect - though not in power - to artillery. While they are not the ideal defensive nest by themselves, with a little bit of assistance they can be very very lethal! And speaking of assistance. Upgrading both of the Towers to Level 2 gives them each 1850 Health, and 44 Damage per Second.
#Boom beach landing craft level upgrade#
(n) Sniper Tower Upgrade - Upgrade the Sniper Towers to Level 2 To upgrade the others you must tap them, pay, and run through their timer individually. Note: This does NOT uniformly upgrade ALL Landing Craft - only the one you paid to upgrade. This upgrade adds an additional slot to the LC allowing you to add a 6th Rifleman to the boat. (m) Landing Craft Upgrade - Upgrade Landing Craft to Level 2 Note: This does NOT uniformly upgrade ALL Residences - only the one you paid to upgrade.

The benefits, in addition to +2 XP are, per Residence, totals of 1200 Health / 950 Gold Storage / and 210 Gold Coins per hour. The cost for this upgrade is 350 Wood with a 5m Build Timer. (l) Residence Upgrade - Upgrade the Residences to Level 2 With the HQ now upgraded the first thing we should do is place and build our third house - which will add to our inflow of Gold Coins. Machine-gun Nests - allows us to add some to our defenses!.The Armory (allows us to upgrade the military units).Primarily so we can add a third Residence to our base, but also as our immediate long-term goal is to get the HQ upgraded to Level 4 as soon as possible since that is the level at which we can add the following: This upgrade allows us to add a Mortar to our base defenses and allows the Gunboat to shoot marker flares, which better permits us to control and direct invasions and battles! Yes, we are back to upgrading the HQ but this time almost exclusively to set the stage for other additions and upgrades.

(j) Headquarters Upgrade - Upgrade HQ to Level 3 Right on the heels of the first major upgrade to the Gunboat comes the next one! At a cost of 1,240 Wood this upgrade not only adds to the effectiveness of your Gunboat, it gives it a total of 16 Energy - which is useful for raining hell down on the enemy! (i) Gunboat Upgrade - Upgrade Gunboat to Level 3 Mines, while not majorly a threat to the enemy, nonetheless can contribute nicely to weakening their forces, so placing the limit you have access to along the line that marks the end of the beach and the start of the grassy field is really a sound tactical and defensive decision. (f) Mines - 20 Wood per and Instant Build Timer. (e) Sniper Tower - 100 Wood and 3s Build Timer (Max Number = 2)Īs our primary defensive nest adding a second Tower is a no-brainer! Get it done! The Vault does more than simply provide additional resource storage for your stockpiles - it protects a percentage of your available resources from looting by the enemy even if they succeed in taking your base down! That makes it doubly valuable to us. (d) Vault - 300 Wood and 5m Build Timer (Max Number = 1) (c) Residence - 150 Wood and 2m Build Timer (Max Number = 2)Īs was previously mentioned the number of houses is tied to your HQ Level, and as the Residences are part of the Gold stream, keeping these at the maximum number you can have, as soon as you can manage that, is a very good idea. This is both a necessary addition to your base and a good one as it has an Achievement associated with it. (b) Gold Storage - 130 Wood and 2m Build Timer (Max Number = 1) Upgrading HQ to Level 2 unlocks a number of helpful structures - most of which are part of this stage in the guide! Once you have completed this upgrade, go to the next item on the list. (a) Headquarters Building - Upgrade HQ to Level 2
